package com.cndw.kungfu.domain;

/**
 * 宠物的等级属性配置
 * @author fantadust [9677889@qq.com]
 * @date 2012-2-21 下午4:42:24
 */
public class PetMode {
	/**
	 * 等级
	 */
	private int id;
	/**
	 * 名称
	 */
	private String name;
	/**
	 * 图片
	 */
	private String icon;	
	
	private int hp;
	
	private int mp;
	
	private int attack;
	
	private int defense;
	
	private int hit;
	
	private int dodge;
	
	private int crit;
	
	private int tough;
	
	private int speed;
	
	private int nextModeId;
	
	public static final PetMode modeNomarl = new PetMode();


	public int getId() {
		return id;
	}


	public void setId(int id) {
		this.id = id;
	}


	public String getName() {
		return name;
	}


	public void setName(String name) {
		this.name = name;
	}


	public String getIcon() {
		return icon;
	}


	public void setIcon(String icon) {
		this.icon = icon;
	}


	public int getHp() {
		return hp;
	}


	public void setHp(int hp) {
		this.hp = hp;
	}


	public int getMp() {
		return mp;
	}


	public void setMp(int mp) {
		this.mp = mp;
	}


	public int getAttack() {
		return attack;
	}


	public void setAttack(int attack) {
		this.attack = attack;
	}


	public int getDefense() {
		return defense;
	}


	public void setDefense(int defense) {
		this.defense = defense;
	}


	public int getHit() {
		return hit;
	}


	public void setHit(int hit) {
		this.hit = hit;
	}


	public int getDodge() {
		return dodge;
	}


	public void setDodge(int dodge) {
		this.dodge = dodge;
	}


	public int getCrit() {
		return crit;
	}


	public void setCrit(int crit) {
		this.crit = crit;
	}


	public int getTough() {
		return tough;
	}


	public void setTough(int tough) {
		this.tough = tough;
	}


	public int getSpeed() {
		return speed;
	}


	public void setSpeed(int speed) {
		this.speed = speed;
	}


	public int getNextModeId() {
		return nextModeId;
	}


	public void setNextModeId(int nextModeId) {
		this.nextModeId = nextModeId;
	}
	
	
}
